2024第十二届国际华人人机交互会议艺术作品线上展览

2024年11月22日至25日,由世界华人华侨人机交互协会(ICACHI)与南方科技大学联合主办的第十二届国际华人人机交互会议在深圳南方科技大学成功举行。本次大会以“创新·创造·整合”为主题,吸引了来自全球各地的500余名专家学者参会,共同探讨人机交互领域的前沿发展。
其中,Chinese CHI2024数字艺术展书写了浓墨重彩一笔,通过跨学科融合的创新视角表现了本次大会的主题。展览包含了四个单元:改善生活、模糊边界、情感界面、文化融合,旨在鼓励创作者打破传统界限,将创新思维与技术融合,探索突破常规的人机交互模式。
改善生活 / Enhancing Lives
BROKEN: A Multi-Modal Interactive Experience to Support Psychological Capital through Stress Breaking
作者:
Mirna Zordan
Yuting Xue
Yong Zhao
Luwen Zhang
Southern University of Science and Technology
简介:
本互动体验以心理资本(PsyCap)和自我效能概念为基础。通过利用生物数据检测和处理以及动作捕捉系统,压力水平可通过脑电图实时可视化,而随后的互动过程可触发个人对压力水平的反应。
This interactive experience builds upon the concept of psychological capital (PsyCap) and self-efficacy. By utilizing bio-data detection and processing, together with a motion capture system, stress levels are visualized in real-time through EEG, while a following interaction process can trigger individuals' responses to it.

Digital Corpse Donator: A Caring Digital Burial Process
作者:
Fangze Qiu
University of Arts London
Yue Li
Supervisor, Xi’an Jiaotong-Liverpool University
简介:
数字尸体捐赠者的概念与英国安盛健康公司合作,促进数据捐赠,优化死后数字管理。该倡议鼓励有选择地保存数据和负责任地处置数据,在质疑企业对数字资产的控制的同时,提高人们处理数字遗产的意识。
Digital Corpse Donator concept, in collaboration with AXA Health UK, promotes data donation to optimize after-death digital management. This initiative encourages selective data preservation and responsible disposal, fostering awareness of handling digital legacies while questioning corporate control over our digital assets.

ShunXi: Asthma Treatment Assisted Breathing APP
作者:
Weiyi Zhao
Zeqian Jiao
Wuhan Textile University
Qi Chen
Supervisor, Wuhan Textile University
简介:
基于声音识别、机器学习和多感官反馈的可穿戴设备,旨在通过技术改造传统行为。
A wearable device based on sound recognition, machine learning, and multi-sensory feedback, aimed at transforming traditional behaviors through technology.

Digital Storage Cycle System Design
作者:
Shuwei Huang
City University of Macau
简介:
这是一款辅助应用程序,旨在帮助哮喘患者进行日常保养和呼吸训练,与哮喘手册相辅相成。
This is an auxiliary app designed to assist asthma patients in their daily maintenance and respiratory training, which complements the asthma machine.

Heart Speak
作者:
Xinyu Liu
Fanxia Kong
Yanyan Huang
Jiamei Liu
Zhuoyan Jiang
Wuhan Textile University
Qi Chen
Ju Xiong
Supervisor, Wuhan Textile University
简介:
专为面临语言障碍的儿童设计的语言康复训练应用程序。
A language rehabilitation training app designed for children facing language barriers.

"Strange Guardian Island": a serious game design for upper limb movement disorders in children with hemiplegia
作者:
Yameng Li
Pan Chen
Wuhan Textile University
Qi Chen
Supervisor, Wuhan Textile University
简介:
“奇异守护岛”是一款专为偏瘫儿童设计的康复游戏,将康复训练与奇幻冒险巧妙地结合在一起。这是一次充满勇气和希望的冒险,让康复过程不再枯燥乏味,而是充满乐趣和挑战。为康复迈出了坚实的一步。
"Strange Guardian Island" is a rehabilitation game designed for children with hemiplegia, cleverly combining rehabilitation training with fantasy adventure. It is an adventure of courage and hope that makes the healing process not boring, but full of fun and challenge. A solid step toward recovery.

Breathe Harmony - A Chinese-style serious game that uses breathing to regulate negative emotions.
作者:
Lingyan Wang
Wuhan Textile University
Yijun Lin
Shanghai University
Xingteng Xu
Zhuoyan Jiang
Wuhan Textile University
Qi Chen
Qiwei Xiong
Supervisor, Wuhan Textile University
简介:
“和谐呼吸”是一款严肃游戏,旨在通过有序的呼吸练习改善年轻人的情绪调节。该游戏融合了身临其境的叙事和视觉上引人入胜的另类世界设计,鼓励玩家参与引导式呼吸,以缓解压力和进行自我调节。
Breathe Harmony is a serious game designed to improve emotional regulation in young people through structured breathing exercises. By integrating an immersive narrative and visually engaging alternate-world design, the game encourages players to participate in guided breathing for stress relief and self-regulation.

The Memory Garden: A VR Opera Culture Memory Training Experience for Elders with Cognitive Impairments
作者:
Zeyi Sun
Tsinghua University
Xiaopan Hu
Xinyan Gao
Shenshen Lei
Layla
Ziyu Han
Supervisor, CMU Human-Computer Interaction Institute
简介:
我们为患有轻度认知障碍(MCI)的老年人设计的 VR 训练计划将运动、空间和语言记忆训练融入了身临其境的中国戏曲场景中。通过增强程序记忆、工作记忆和言语记忆,它提供了一种文化丰富的方法,可提高参与度并平衡认知负荷,从而推进认知康复中的 VR 训练。
Our VR training program for elderly individuals with mild cognitive impairment (MCI) integrates motor, spatial, and verbal memory training in immersive Chinese opera scenarios. By enhancing procedural, working, and verbal memory, it offers a culturally enriched approach that boosts engagement and balances cognitive load, advancing VR training in cognitive rehabilitation.

模糊边界 / Blurring Boundaries
Poespin - Wherever your body reaches, there is the poetry
作者:
Yihua Li
Yiqing Li
Jiayi Li
Armon Naeini
New York University
Hongyue Cheng
Universitat Freiburg
Yetong Xin
Harvard University
Yuqian Sun
Royal College of the Arts
Allison Parrish
Marcel Oliver-Rose Truxillo
Supervisor, New York University
简介:
PoeSpin是人类与人工智能共同创作的写作系统,它将钢管舞转化为诗歌,在舞蹈动作与诗歌之间架起了一座桥梁。通过捕捉舞者的动作并通过人工智能将其转化为诗歌表达,该项目通过算法诗歌回答了叶芝的著名问题——“我们如何从舞蹈中认识舞者?”
PoeSpin is the human-AI cocreating writing system that transforms pole dance into poetry, creating a bridge between dance movement and verse. By capturing dancers' motions and translating them into poetic expressions through AI, this project answers Yeats's famous question - "How can we know the dancer from the dance?" - through algorithmic poetry.

Death of Moth: Exploring the Relationship Between Technology and Nature Through Immersive Spatial Exhibitions
作者:
Jingjing Zhang
Xiaoxiao Wang
Rui Liu, Huize Wan
Lanyan Wei
Beijing Jiaotong University
Jingya Li
Yang Jiang
Yuxiao Yi
Supervisor, Beijing Jiaotong University
简介:
“飞蛾之死”是一个沉浸式展览,参与者手持蜡烛进行互动。在这个诗意的空间里,人们将反思人类与自然的微妙平衡,以及技术所造成的静谧距离。
"Death of the Moth" is an immersive exhibition where participants interact by holding a candle. As the flame nears, the moths ignite and fall softly as ash, veiling the moon's gentle light. This poetic space beckons reflection on humanity's delicate balance with nature and the quiet distances technology creates.

The Symphony
作者:
Limeng Wang
Yian Wang
Qu Fu
Can Feng
Beijing Jiaotong University
Jingya Li
Yuan Yao
Supervisor, Beijing Jiaotong University
简介:
“交响乐”是一个 4 分钟的互动表演,灵感来自马勒的《第一交响曲》。它将传统交响乐元素与现代技术相结合,让参与者通过发声和人工智能互动来塑造体验。该作品探索了数字时代艺术表达和民主化创作的未来。
"The Symphony" is a 4-minute interactive performance inspired by Mahler's Symphony No. 1. It blends traditional symphonic elements with modern technology, allowing participants to shape the experience through vocalizations and AI interaction. The piece explores the future of artistic expression and democratized creation in the digital age.

The Unknown City
作者:
Yu Chen
Tsinghua University
Yufan Xie
University of Southern California
Yan Wu
Supervisor, Southern University of Science and Technology
简介:
”未知城市”是一个艺术系列,灵感来源于科幻短篇小说《九城万未来》,该小说设想人类将城市空间回归地球,将地球改造成一个自然天体。这个故事是人类与建筑和城市关系的汇编,其中有无数难以想象的城市形态和未知生物。艺术系列展示了四种未来城市的超级形态,它们违背物理定律,能够潜入地下,翱翔天际,甚至附着在其他生物身上。随着“水晶季节”的到来,标志着地球在永恒之前的最后阶段,所有人造建筑开始收缩、褪色并变得透明。人类,我们这一代人,也将随着这个过程而消逝,但不是死亡,而是重生。新的自然——人类关系和城市——建筑关系将在宇宙的其他地方自然形成。
"The Unknown City" is an art series inspired by the sci-fi short story "Nine Cities and Ten Thousand Futures," which envisions humanity returning urban spaces to Earth, transforming Earth into a natural celestial body. The story is a compendium of human architecture and city relationships, with countless unimaginable urban forms and unknown creatures. The art series showcases four futuristic city super-forms that defy the laws of physics, capable of submerging into the ground, soaring into the sky, or even attaching to other organisms. As the "Crystal Season" arrives, marking Earth's final phase before eternity, all man-made structures begin to contract, fade, and become transparent. Humanity, our generation, will also pass away with this process, but not in death; it's a rebirth. New nature - human and city - the relationship with architecture will be naturally created elsewhere in the universe.

The Wall
作者:
Zixuan Zhou
Beijing University of Financial Technology
简介:
影片试图融合过去传统土房与当代日常生活空间的不同身体体验,探索“想象空间、现实空间、记忆空间”的感官维度与“网络信息空间、移动屏幕空间、虚拟现实空间”所营造的幻觉之间的循环关系。
The film attempts to merge different bodily experiences from traditional earthen houses of the past and contemporary everyday spaces, exploring the cyclical relationship between sensory dimensions of "imaginative space, real space, and memory space," and the illusion created by "network information space, mobile screen space, and virtual reality space."

EMBERS - Improve survival chances beyond critical 72-hour period for those trapped in rubble from conflicts and disasters by maintaining a positive mental attitude through RF communication and HCI method
作者:
Mengze Zou
Imperial College London & Royal College of Art
Zhejun Zhang
China Academy of Art
Xinhang Guo
The University of Manchester
Gareth Loudon
Supervisor, Royal College of Art
Stephen Green
Supervisor, Imperial College London
简介:
EMBERS 通过建立双向通信,帮助那些被困在废墟中的人保持求生意志,直到救援人员到来。它还能让救援队利用低成本设备找到他们,这在缺乏穿透雷达的欠发达地区至关重要。EMBERS 硬件由微控制器、低功率射频收发器、振动电机、压电陶瓷和电池组成,体积小巧。该装置可通过手动或外部按压激活。研究表明,模仿深呼吸频率的振动可以在潜意识中诱导深呼吸,帮助被困者减轻焦虑和恐慌。当他们激活自己的设备时,设备就会振动并发出信号,远程激活附近的其他 EMBERS 设备。彼此设备的持续振动会让被困者意识到自己并不孤单,从而减少孤独感。如果被困者的双手受到限制,远程激活可以确保设备仍然能够工作。救援人员也可以通过相同的无线电频率远程激活设备。不同的预设信息允许设备切换到快速振动模式,向被困者发出救援队就在附近的信号,帮助他们保持求生意志。
EMBERS helps those trapped under rubble maintain their will to survive by establishing two-way communication until rescue arrives. It also enables rescue teams to locate them using low-cost devices, crucial in less developed areas lacking penetrating radar. The EMBERS hardware consists of a microcontroller, low-power RF transceiver, vibration motor, piezoelectric ceramic, and battery, integrated into a compact size. The device can be activated by manual or external presses. Research shows that vibrations mimicking deep breathing rates can subconsciously induce deep breathing, helping the trapped individuals reduce anxiety and panic. When they activate their device, it vibrates and sends a signal to remotely activate other nearby EMBERS devices. Continuous vibrations from each other's devices reduce loneliness by making trapped individuals aware they are not alone. If a person's hands are restricted, remote activation ensures the device still works. Rescue personnel can also remotely activate devices on the same radio frequency. Different preset information allows the device to switch to a rapid vibration mode, signalling the trapped person that the rescue team is nearby, helping maintain their will to survive.

Dialogue of Self-Relationships
作者:
Kaiqing Huang
Qiao Xiao
Xiaoqin Zhou
Duoduo Liang
China Academy of Art
Tongzhou Yu
Yongru Lu
Jiaming Wang
Supervisor, China Academy of Art
简介:
“自我关系对话”是一场结合了增强现实技术、舞蹈和人机交互的实时表演。我们探索真实舞者、虚拟舞者和观众之间的关系。在此背景下,我们探讨了他们之间身份和感知的可能性。
"Dialogue of Self-Relationships" is a real-time performance combining Augmented Reality, dance, and human-computer interaction. We explore the relationships between real dancers, virtual dancers, and the audience. In this context, we investigate the possibilities of identity and perception among them.

NA-Masses
作者:
Yuting Xue
City University of Hong Kong
Elke Reinhuber
Supervisor, City University of Hong Kong
简介:
NA - Masses是一个多感官装置,推测未来地球工程将通过人的体现来发射天然气溶胶。它以当前的科学和推测性设计为基础,旨在鼓励公众对可持续发展进行反思,并探索体现性互动在创造人类与后人类对话中的作用。
NA-Masses is a multi-sensory installation that speculates a geoengineering future of launching natural aerosols through the embodiment. Based on current science and speculative design, it aims to encourage public reflection regarding sustainable development and explore the role of embodied interactions in creating dialogues between humans and post-humans.

Temporal Drift
作者:
Xuezhu Wang
Yao Lu
Xiwen Yao
Zhihao Yao
Tsinghua University
Haipeng Mi
Supervisor, Tsinghua University
简介:
在信息社会中,时间与思维之间的关系变得日益复杂。本研究利用概念隐喻理论,通过艺术装置“时空漂移”来探讨这种关系。通过将抽象概念部分具体化并保持一定的抽象性,该装置创造了一种互动和身临其境的体验。
In the information society, the relationship between time and thought has become increasingly complex. This study explores this relationship through the art installation "Temporal Drift," utilizing conceptual metaphor theory. By partially concretizing abstract concepts and maintaining some abstraction, the installation creates an interactive and immersive experience.

Eyes in the Sky
作者:
Xueqi Wang
Xi’an Jiaotong-Liverpool University
Yue Li
Supervisor, Xi’an Jiaotong-Liverpool University
简介:
“天眼”是一款融合了艺术、科学和人性的 VR 体验,其灵感来源于《勇敢新世界》和赛博朋克经典作品。“天眼”探索了一个追求社会稳定的机械化世界,未被驯化的人类被 ”天眼 "机器人猎杀,人们质疑技术的控制和社会稳定的代价。
"Eyes in the Sky" is a VR experience blending art, science, and humanity, inspired by "Brave New World" and cyberpunk classics. lt explores a mechanized world for social stability, where undomesticated humans are hunted by sky-eye robots, questioning technology's control and the cost of societal stability.

Blind Release - The Truth about Gossip Roulette
作者:
Ge Gao
Beijing Jiaotong University
Yipeng Wang
Supervisor, Royal College of Art
Yuan Yao
Supervisor, Beijing Jiaotong University
简介:
当今社会,放生很普遍,但更多的是盲目的。新闻中常见人们在河边、公园等地随意放生,究其原因,就是为了自己的福报,满足自己的欲望,从众心理严重,忽视科学,导致没有科学规划的放生泛滥成灾。为了揭示盲目放生的现象,专门设计了八卦轮。根据放生动物的数量和放生场所的数量,正卦看起来很美,让人误以为放生会带来好运。然而,在转盘的背后,不同的图对应着不同的实际情况。盲目放生并不能带来预期的好处,反而可能导致生物死亡,破坏生态平衡,甚至引发物种入侵等严重问题。
In today's society, release is common but more blind. News Common people in rivers, parks and other places at will, the reason is that for their own blessings to meet their own desires, herd mentality, ignoring science, resulting in a flood of release without scientific planning. In order to reveal the phenomenon of blind release, the gossip wheel was specially designed. According to the number of released animals and the number of released places, the positive hexagram looks beautiful, making people mistakenly think that releasing animals will bring good luck. However, behind the wheel, different diagrams correspond to different real situations. Blind release of animals does not bring benefits as expected, but may lead to biological death, damage to ecological balance and even cause serious problems such as species invasion.

Symbiosis and Fracture
作者:
Xuesong Wang
Central Academy of Fine Arts
Tong Lin
Supervisor, Central Academy of Fine Art
简介:
这件作品展现了一幅未来城市的肖像,在这座城市中,人类与机器之间的关系得到了重现和重建。这些超现实的机械装置将机械的虚拟形象与现实城市融为一体,不仅象征着技术力量的无孔不入,也反映出我们在这种力量中逐渐迷失的本质。在不断变化的环境中,人类的身份已经开始向机械化和虚拟化过渡。我希望通过艺术唤起观众的思考: 我们能否与技术形成真正的共生关系?或者说,在这个过程中,人类与环境之间的联系是否已经不可逆转地断裂了?
This work presents a portrait of a future city, in which the relationship between human beings and machines is recreated and reconstructed. By integrating the virtual image of machinery with the real city, these surreal mechanical devices not only symbolize the pervasiveness of technical power, but also reflect the essence that we are gradually lost in this power. In the ever-changing environment, human identity has begun to transition to mechanization and virtualization. Through art, I want to arouse the audience to think: Can we form a real symbiotic relationship with technology? Or has the connection between man and the environment been irreversibly broken in this process?

Vir Us
作者:
Junyan Du
Tsinghua University
Qianqian Zhang
University of the Arts London
简介:
研究表明,内源性逆转录病毒是胎盘发育的关键,这表明它们可能塑造了人类的生命。《Vir Us》是一款概念设计,将病毒、太阳和脐带等元素以盔甲的形式联系在一起,探索新的象征性表达方式,突出病毒的保护和赋予生命的作用。
Research shows that endogenous retroviruses are key to placental development, suggesting they may have shaped human life. Vir Us is a conceptual design linking elements like viruses, the sun, and the umbilical cord in an armor-like style, exploring new symbolic expressions to highlight the protective and life-giving roles of viruses.

Whisper
作者:
Hanxuan Li
Tsinghua University
Enqi Huang
Central Academy of Fine Arts
Xiaowen Chen
Supervisor, Alfred University
and Central Academy of Fine Arts
简介:
我们从全国各地的小学生中收集了数百首原创作品,主题是“我的理想”,基因储存着生物的性状信息,而这些精华就像“基因”一样,隐喻着未来的社会环境。
We have collected hundreds of original compositions from elementary school students across the country with the theme "My Ideal." Genes store the trait information of organisms, and these essences serve as the "Genes" metaphorizing future social culture. heartwork Whisper establishes a connection between the two.

Blood, Clan, Artificial Intelligence
作者:
Yuxiang Ji
Waseda University
Silong Zhao
University College London
Min Fan
Wenjuan Chen
Supervisor, Communication University of China
简介:
这部作品探讨了中国流动人口的历史和现状,将宗族文化、战争、城市化和智慧结合起来,展现了人口变化和集体记忆,揭示了流动性给个人和社会带来的挑战。
This work explores the history and current situation of China's floating population, combining clan culture, war, urbanization and intelligence to present demographic change and collective memory, and to reveal the challenges that mobility poses to both individuals and society.

The Apple’s Decay
作者:
Enqi Huang
Central Academy of Fine Arts
Xintong Wang
Central Academy of Fine Arts
Hanxuan Li
The Future Laboratory, Tsinghua University
Xiaowen Chen
Supervisor, Alfred University
and Central Academy of Fine Arts
Haipeng Mi
Supervisor, Tsinghua University
简介:
人工智能描述了一个苹果,模拟了它的状态,但语言落后于现实,揭示了“衰变”以及人类、机器认知与现实之间的脱节。
AI describes an apple, simulating its state, but language lags behind reality, revealing "decay" and the disconnect between human, machine cognition, and reality.

Black Clay Pot
作者:
Enqi Huang
Central Academy of Fine Arts
Hanxuan Li
Tsinghua University
Xiaowen Chen
Supervisor, Alfred University
and Central Academy of Fine Arts
简介:
作品将身体和物体融合在一起,模糊了两者之间的界限,创造了一个生长、反应和纠缠不可逆转的系统,反映了社会冲突。
The work merges body and object, blurring boundaries between them, creating a system that grows, responds, and entangles irreversibly, reflecting societal conflicts.

The Perfect Human
作者:
Lilan Yang
Rhode Island School of Design
简介:
通过无监督机器学习和实验性电影制作技术,将模拟胶片转换为数字视频,再转换回模拟胶片,从人类记忆的代理到机器学习的构建,重新审视和质疑人工智能眼中有争议的完美概念。
Digital remake of Jørgen Leth’s The Perfect Human reexamines and questions the contested notion of perfection in the eyes of artificial intelligence, through unsupervised machine learning and experimental filmmaking techniques, transforming analog film to digital video and back, from a proxy of human memories to the machine learning construct.

Echo-Space
作者:
Changran Zhao
Communication University of China
Yuxiang Ji
Waseda University
Silong Zhao
University College London
Yukai Liu
Communication University of China
Min Fan
Ye Wang
Xinyi Zhang
Sibo Yang
Supervisor, Communication University of China
简介:
“回声空间”是利用 AIGC 视频生成和新媒体视听技术进行的舞台表演设计。我们利用投影和纱幕展示 AIGC 制作的视觉效果,并结合传统古典音乐,增强了传统舞台表演的视觉和有形性。
Echo-space is a stage performance design utilizing AIGC video generation and new media audiovisual techniques. We use projections and gauze screens to showcase AIGC-created visuals and integrate traditional classical music, enhancing the visual and tangible aspects of traditional stage performances.

Shui's Odyssey
作者:
Yanzhi Yang
Xiaolong Chen
Zhuoyue Song
Siyu Chen
Dingyin Shi
Yijia Fu
Lin Yin
Haoran Liu
Junyao Huang
Haoxuan Li
Binjing Zhang
Tsinghua University
简介:
这是一款结合文字和图像的解密游戏。玩家利用视错觉拼凑老年痴呆症患者的记忆碎片,从而还原故事的真相,重温三代人的岁月。
This is a decryption game that combines text and images. Players use optical illusions to piece together the fragments of memory of Alzheimer's patients, so as to restore the truth of the story and relive the years of three generations.

Reflex Atrophy
作者:
Shiyi Liu
Zixi Yang
University of Hertfordshire
Yingfei Xiong
Supervisor, Central Academy of Fine Arts
简介:
在人工智能驱动的社会中,该装置审视了隐私和能量的脆弱性。它能识别人脸,在初次相遇时绽放出美丽的光彩,但随着反复接近,它的能量会逐渐耗尽,直至停止工作。这一设计强调了在信息过载的时代保护个人隐私的必要性。
The device examines the fragility of privacy and energy in an AI-driven society. It recognizes faces, blooming beautifully upon the first encounter, but its energy depletes with repeated proximity until it ceases to function. This design underscores the need to protect personal privacy in an era of information overload.

The Water Veins of Xicheng - An Interactive Website Design Based on Wuxi's Water Culture
作者:
Xinjun Gong
Tsinghua University
Jie Zhang
Supervisor, Jiangnan University
简介:
该项目是一个展示无锡水文化的互动网站设计,通过动态图表将文化符号可视化,展现文化遗产和城市叙事,突出无锡水文化的精神、形态和魅力。
This project is an interactive website design showcasing Wuxi's water culture, visualizing cultural symbols through dynamic graphs to present cultural heritage and city narratives, highlighting the spirit, form, and charm of Wuxi's water culture.

SentAIment
作者:
Qingran Zhang
Hong Kong Polytechnic University
Yun Hong
Supervisor, Tsinghua University
简介:
“SentAIment”将人工智能与人类情感相结合,开创了移情技术。它研究了人工智能的有效使用,重点关注自然语言编程以及人工智能对情感和认知的理解,同时探讨了提示在未来人与人工智能互动的语言模型中不断演变的作用。
"SentAIment" merges AI with human emotions to pioneer empathetic technology. It examines effective AI use, focusing on natural language programming and AI's understanding of emotions and cognition, while exploring the evolving role of prompts in language models for future human-AI interactions.

Cybroc
作者:
Ke Huang
Yue Zhou
Xi He
Li Zhang
China Academy of Art
Botao Amber Hu
Supervisor,Reality Design Lab
Weibo Chen
Supervisor, China Academy of Art
简介:
“Cybroc”是一个动感艺术系列,通过对西兰花进行讽刺性的义肢化来探索长寿行动主义。该艺术作品为西兰花安装了假肢,使其能够进行长寿强化训练,从而引发人们对生物强化的局限性和伦理道德的反思。“Cybroc”将一种健康的蔬菜与人类增强概念并置在一起,挑战观众思考自然、技术和后人类对延长寿命的追求之间的交集。
"Cybroc" is a kinetic art series exploring longevity activism through the satirical cyborgization of broccoli. The artwork augments broccoli with prosthetic limbs to perform longevity-enhancing exercises, prompting reflection on the limits and ethics of biological enhancement. By juxtaposing a healthy vegetable with human enhancement concepts, "Cybroc" challenges viewers to consider the intersection of nature, technology, and our posthuman quest for extended lifespan.

Shower-thoughts
作者:
Alex BAI
City University of Hong Kong
Elke Reinhuber
RAY LC
Supervisor, City University of Hong Kong
简介:
VR 动画片段将艺术家在淋浴间的各种漫游视觉化。
VR animation sequences that visualize the artist’s various wanderings in the showers.

PLAY IT AGAIN, FOR THE NEXT TIME
作者:
Yifan Zhao
Columbia University in the City of New York
Yuxuan Bai
City University of Hong Kong
Bowen Liu
Central Academy of Fine Arts
Zhipeng Jia
Shenyang Urban Construction University
Xiaoke Zeng
City University of Hong Kong
RAY LC
Supervisor, City University of Hong Kong
简介:
“PLAY IT AGAIN, FOR THE NEXT TIME”是一系列通过生成式人工智能(GenAI)和虚拟现实(VR)演绎的视觉梦境叙事。它捕捉梦境中稍纵即逝的片段,以视觉方式再现这些无意识的幻觉,产生了八个视觉上截然不同的叙事作品。
"PLAY IT AGAIN, FOR THE NEXT TIME" is a series of visual dream narratives interpreted through generative AI (GenAI) and Virtual Reality (VR). To capture the fleeting fragments of dreams and visually recreate these unconscious illusions, producing eight visually distinct narratives.

Low-Tech CitySound: An Art Installation Exploring Shenzhen’s Urban Soundscape Through Custom Electronics and Participatory Recordings
作者:
Bo Dong
University College London
Zhaorui Liu
Southern University of Science and Technology
Marcel Zaes Sagesser
Supervisor, Southern University of Science and Technology
简介:
如果我们通过定制的、低保真的可穿戴设备来聆听深圳,会怎样?我们与 11 位年轻人一起制作了低科技音频设备,并录制了我们的城市。他们带回了自己选择的声音,为我们呈现了经过精心策划和扭曲的城市 “图像”,探究了电子媒体与城市感知之间的联系。
What if we listen to Shenzhen through custom-made, low-fi wearables? With eleven young adults, we built low-tech audio devices and recorded our city. They brought back sounds of their choosing, presenting us with a curated and distorted "image" of our city, investigating the connection between electronic media and urban perception.

The tears of the merfolk
作者:
Yongyan Chen
Tianjin Academy of Fine Arts
Yingfei Xiong
Supervisor, Central Academy of Fine Arts
简介:
这是一款监测海洋 pH 值的可穿戴设备,灵感来自翼足目动物和软体动物。它通过闪烁的灯光发出信号,突出海洋生态系统的悲剧性,批判技术驱动的自然疏离,促进人与自然的联系,同时解决技术-生态平衡和环境伦理问题。
A wearable device monitoring ocean pH, inspired by pteropods and mollusks. lt signals changes through flashing lights, highlighting marine ecosystem tragedy, critiquing tech-driven nature alienation, and promoting human-nature connection while addressing tech-ecology balance and environmental ethics.

Dreamscape moments
作者:
Jinlin Miao
Yilei Wu
Yue Zhu
China Academy of Art
Tao Ran
Supervisor, China Academy of Art
简介:
“梦境时刻”收集以梦境为主题的儿童绘画,用于训练一个人工智能模型,该模型可生成具有儿童风格的艺术作品,旨在创造一种将视觉艺术与身临其境的技术相结合的互动体验。
"Dreamscape moments" collects children's drawings themed around dreams to train an AI model that generates artwork in a childlike style, aiming to create an interactive experience that blends visual art with immersive technology.

On the Street
作者:
Nianhang Du
Hong Kong Baptist University
Linzhi Wang
Fashion Institute of Technology
Yiran Li
Carnegie Mellon University
RAY LC
Supervisor, City University of Hong Kong
简介:
我们的虚拟体验使用 LLM 驱动的 NPC,这些 NPC 是根据对无家可归者的访谈建模的,旨在挑战陈规定型观念并促进共鸣。用户测试表明,玩家与这些角色建立了移情联系,经常将他们的故事与个人经历联系起来。这凸显了 LLM 在促进对边缘化群体的同情方面的潜力。
Our virtual experience uses LLM-driven NPCs modelled from interviews with homeless individuals, aiming to challenge stereotypes and foster empathy. User testing showed players formed empathetic connections with these characters, often relating their stories to personal experiences. This highlights LLMs’ potential in promoting empathy for marginalized communities.

情感界面 / Affective Interfaces
Knock Knock
作者:
Yunqing Zhao
Xin Xu
Kaige Guan
Siyuan Wang
Wuhan Textile University
Qi Chen
Lei Xiong
Ju Xiong
Runnan Li
Supervisor, Wuhan Textile University
简介:
这是一款基于声音识别、机器学习和多感官反馈的可穿戴设备,旨在通过技术改造传统行为。
A wearable device based on sound recognition, machine learning, and multi-sensory feedback, aimed at transforming traditional behaviors through technology.

Lover's Eye: Design of Human-Computer Interactive Jewelry Based on Sleep Staging Algorithm Using Heart Rate Variability (HRV)
作者:
Mian Wu
Beijing Normal University
Peng Gao
Supervisor, Beijing Normal University
简介:
这件作品的灵感来源于象征恋人之间感情的传统胸针原型。它专为跨时区的异地恋设计,利用传感器跟踪睡眠时的心率变化,并将其转换为视觉眼动,显示在远方伴侣的胸针上。
This work is inspired by the traditional brooch prototype, symbolizing affection between lovers. Designed for long-distance relationships across time zones, it uses sensors to track heart rate changes during sleep, converting them into visual eye movements displayed on the brooch of the distant partner.

MoodCam: An AI-Supported Camera for Generating Emotional Photography and Poem
作者:
Rong Fu
Yiyang Liu
China Academy of Art
Leijing Zhou
Supervisor, Zhejiang University
简介:
MoodCam 是一款人工智能支持的相机,它使用前置摄像头捕捉用户的面部表情,后置摄像头捕捉场景。它根据用户检测到的情绪和年龄,生成视觉风格化的照片和情感驱动排版的诗歌,从而丰富每个捕捉瞬间的情感深度和表现力。
MoodCam is an AI-supported camera that uses the front camera to capture users' facial expressions and the rear to capture scenes. Based on the user's detected emotions and age, it generates visually stylized photographs and poems in emotion-driven typography, thereby enriching the emotional depth and expressiveness of each captured moment.

文化融合 / Culture Fusion
Atlas • Weaving Feather - for Electric Guitar, Electronic Music and Visual
作者:
Xiaorong Shao
Shanghai Conservatory of Music
Zhaorui Liu
Southern University of Science and Technology
简介:
“艾特莱斯 . 织羽”将新疆古老的阿特拉斯丝绸编织传统与现代电子音乐、视觉成像和 Al deep learning 相结合,创造出一个音乐与视觉交织的抽象、超现实的景观。该作品从中国国家级非物质文化遗产阿特拉斯丝的复杂制作过程中汲取灵感,分为四个篇章:“蕴生”、“缱绻”、“化羽”和“汇韵”。
"Atlas . Weaving Feather" merging the ancient tradition of Xinjiang's Atlas silk weaving with modern electronic music, visual imaging, and Al deep learning to create an abstract, surreal landscape where music and visuals interweave. Drawing inspiration from the intricate process of crafting Atlassilk. a Chinese national intangible cultural heritage, the piece unfolds across four chapters: "Yunshang (Gestation)," "Qianquan (Entanglement)," "Huayu (Transformation)," and "Huiyun (Convergence)."

Winding Stream Party
作者:
Keshuo Nian
Yuhang Zhang
Yijie Lv
Yibo Jia
Beijing Jiaotong University
Yuan Yao
Jingya Li
Supervisor, Beijing Jiaotong University
简介:
我们利用自动化、竹编和人物再现了上巳节的祭觞仪式。我们将“一步一景”与 Appia 的模块化相结合,通过有节奏的空间和竹子纹理来表达人与神之间不断发展的联系。
We recreate the Shang-si-Festival goblet ritual by using automation, bamboo weaving, and figures. We integrated "one step at a time" and Appia's modularity to convey the evolving connection between humans and gods through rhythmic space and bamboo textures.

APPLET: AI Portrait Papercut Live Entertainment Toolkit
作者:
Yuetong Fei
Zhuyao Li
Jiachen Wang
Communication University of China
Zihan Gao
Wenjuan Chen
Guangzheng Fei
Supervisor,Communication University of China
简介:
“APPLET:人工智能肖像剪纸真人娱乐工具包”是一个融合传统剪纸与现代科技的人工智能互动艺术装置。它允许用户创作个性化的剪纸肖像,将东方美学与创新相结合,促进文化遗产的可持续发展。
"APPLET: AI Portrait Papercut Live Entertainment Toolkit" is an interactive AI-art installation merging traditional paper-cutting with modern technology. It allows users to create personalized paper-cut portraits, integrating Eastern aesthetics with innovation to foster the sustainable growth of cultural heritage.

Deciphering . hexagrams
作者:
Ge Gao
Xiaoyi Dong
Luyang Wang
Yifei Gao
Beijing Jiaotong University
Yuan Yao
Supervisor, Beijing Jiaotong University
简介:
新媒体艺术结合中国文化,运用道家思想,人机联动,运用科技浸润,以木为媒,复兴年画文化。
The new media art combines Chinese culture, uses Taoist ideas, links man-machine, employs tech for immersion, with wood, to revive New Year picture culture.

Crossroads-Phantom Opera
作者:
Kaiqing Huang
China Academy of Art
Qiao Xiao
Xiaoqin Zhou
Xinyue Li
Jiayun Hua
Yihao Zhao
JingJing Zeng
China Academy of Art
Jiaming Wang
TongZhou Yu
Yongru Lu
Supervisor, China Academy of Art
简介:
“十字街头——幻戏”是一场将增强现实技术与戏曲表演相结合的实验性表演。它以中国经典京剧《十字街头》为蓝本,探索了尖端技术与传统表演相结合的可能性。
"Crossroads-Phantom Opera" is an experimental performance that combines augmented reality with opera performance. It explores the possibilities of integrating cutting-edge technology with traditional performances, based on the classic Chinese Peking opera "Crossroads."

Fantasies of the Red Chamber
作者:
Yifei Hu
Beijing Jiaotong University
Yuan Yao
Supervisor, Beijing Jiaotong University
简介:
在《红楼梦》中,爱情融入宫灯设计,以哀伤美学展现凄美,以现代科技再现向文学遗产致敬。
In A Dream of Red Mansions, love is integrated into the design of the palace lamp, showing the sad beauty with the aesthetics of mourning, and modern technology is reproduced to pay tribute to the literary heritage.

Exiling the Gods
作者:
Wei Tan
Yingfei Xiong
Zixi Yang
Central Academy of Fine Arts
Tong Lin
Supervisor, Central Academy of Fine Arts
简介:
“放逐诸神”将人工智能和 VR 结合在一起,通过身临其境的 VR 体验探索萨满教在科技中的生存之道。它提出的问题是,人工智能通过嵌入古代知识,能否唤起人们对神性和仪式的思考,以及技术能否复制或改变精神体验。
"Exiling the Gods" combines AI and VR to explore the survival of shamanism within technology through an immersive VR experience. It questions whether AI, by embedding ancient knowledge, can evoke reflections on divinity and ritual, and whether technology can replicate or alter spiritual experience.

Body Oracle: Speculative Hieroglyphs for Collective Bodily Awareness
作者:
Ke Huang
Danlin Huang
Academy of Art
Botao Amber Hu
Supervisor, Reality Design Lab
Cun Lin
Supervisor, China Academy of Art
简介:
在当今的数字时代,尽管肢体语言在我们的交流中占了很大的比重,但其细微差别往往不被人们所认识。受甲骨文(中国最古老的文字形式之一)的启发,“Body Oracle”提出了一种表达复杂身体互动的变革性词汇。这一推测性设计采用了人工智能生成的字符,这些字符囊括了本体感觉体验,使参与者能够以新颖的方式参与到他们的动作中
In today's digital landscape, the nuances of body language often go unrecognized, despite comprising a significant portion of our communication. Inspired by Oracle Bone Inscriptions (OBI), one of the oldest forms of Chinese writing, "Body Oracle" proposes a transformative vocabulary for expressing complex bodily interactions. This speculative design employs AI-generated characters that encapsulate proprioceptive experiences, allowing participants to engage with their movements in novel ways.

72 Dimensions
作者:
Jihui Wang
Xin Tang
Lulin Zhou
Guangzhou Academy of Fine Arts
Qiao Feng
Baoquan Luo
Supervisor, Guangzhou Academy of Fine Arts
简介:
作品利用岭南建筑元素,通过数字媒体艺术展示文化景观。
Using Lingnan architectural elements, the work showcases cultural landscapes through digital media art.

Mo Yun Shan Shui-An Interactive Art installation inspired by the Rhyme of Landscape ink Painting
作者:
Lingyu Peng
Ruoyan Zhu
Harbin Institute of Technology
Zhenglang Jiang
University of Science and Technology Beijing
Kebing Wan
Harbin Institute of Technology
Qingchuan Li
Supervisor, Harbin Institute of Technology
简介:
这件作品将风景画分为虚、实两部分,用户和人工智能各创作一部分。然后,两部分合并,虚拟部分动态演化,形成一幅完整的动画山水画。通过在人机交互中分配绘画任务,该作品展示了美学和谐。
This artwork divides landscape paintings into Xu and Shi parts, where the user and AI each create one. The two parts are then merged, with the virtual part dynamically evolving, resulting in a complete animated landscape. Through the allocation of painting tasks in human-AI interaction, the artwork showcases aesthetic harmony.
